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post-intellectual

84 Art Reviews

36 w/ Responses

always the little details with these ones - as well as the big ones. the ghostly yet harsh figure in the bottom right, the cross-hatching and dots, the chicken-scratched line art, and even the colour choice. i think i'll pay the guy my life savings out of fear.

also, that lone eye in the preview's just the icing on the cake.

YOU BEAT ME AT MY OWN GAME!

so much i appreciate about this. the blurring and chromatic aberrations on this one makes me feel weird. brutal textures, probably a rorschach pattern involved in there somewhere. violent and turbulent smearing everywhere with some gory noise. the fucking thing seems so damn deep that it's like the black-and-white's obscuring my vision and there's some ghostly figure in the background who can't wait to pounce and scare the shit out of me (i think i'll traumatise that guy myself though). definitely a head-turner. HOW DARE YOU CALL YOURSELF A BOTTOM-SHELF ARTIST.

PreschoolDropout responds:

It's mostly just a light hearted comment about myself but thank you was not expecting this kind of reaction at all but I'm extremely glad to hear that it evokes something in you.

great rendition of what seem like a mysterious character (as far as a quick skim-read over https://hylics.fandom.com/wiki/Wayne goes). you even remade the abstract background at that game over screen. good merging of your janky style and the one from the game.

KeithRedpole616 responds:

Hey thank you so much, i appreciate the comment

could do a lot better. i guess you have much to learn (and i can teach you a few things if you want). i don't mean that in a passive-aggressive sense - if you're young, it's good to experiment, but don't treat this as a final resting spot for your skill.

i have a feeling the jaggies on the curves are due to the limitations of m$ paint, and that you didn't choose those but just settled with them instead as if it wouldn't add anything to the art. you specifically mentioned m$ paint, but i wonder if you use anything else.

i take it you thought of a hot day on desert road with hanging power cables nearby while listening to the song you that mention in the description, but to me it smacks of 70s design more than anything else. i don't think that's what you wanted. please correct me if i'm wrong.

but i do see that you wanted to pull something off with the radiating ellipses in the top two corners. try it again.

PizzaRellaGameJolt responds:

Thank you for the review!
Yes, I only use MS Paint at the moment, but I am planning on using other platforms soon.
And I agree, this could be better.
Also, I'm not gonna tell you my intention for this piece. I like to let people guess on their own, see what they think.

was it EEEEEEEEEEEEE? (if you know the joke, seek immediate medical assistance.)

i think the hotel isn't just crumbling - someone thanos-snapped it too! you wanted something familiar yet dreamy and a bit screwed up, and you went and made it. i like this painting effect - it makes it look like a heavily-processed blurred photo. there's weird and subtle lines in the clouds which seem unsettling, at least to me. the lines follow the perspective of the buildings. the ghostly faces of columns in the centre seem to form a visually-explicit rendition of a fading memory.

i would've added some red to reflect the story - i don't see any red at all besides some faint rusty tint in the foliage at the bottom of the image (not counting the white border with text in it).

inimicaldeity responds:

i love your take! i prefer my audience to take the meaning however they please so i won't explain anything but i appreciate the enthusiasm and interest very much, regards, 本橋

(conflict of interest - the artist's a friend of mine.)

almost like a remaster of the original, though without the classic impact font. as much as i like impact, i think this one fits this presentation of tricky much better. i'd personally add a lot more blood, especially on his suit - the guy looks like he's been in some combat recently, especially with the damage to his mask.

also i appreciate the slight details on the hair and the dirtied hands.

(conflict of interest - the artist's a friend of mine.)

it's basic but i like the colouring, especially the muted contrast between the eyes and the hair. that adds a slight degree of realism, which i think you wanted. however, i would adjust the white and the skin colour, reducing the contrast between them and the rest of the image until the contrast is consistent. the background's a little too light for my liking, though it might be an in-between between the light colours and the darker ones.

i know that you put a lot of effort into each stroke since i've seen you draw, but give the line tool a go for sketching ideas. i fucking love the line tool! trace over it afterwards if you want. vary the thicknesses of the lines gradually if you want that too.

next time you might want to try a more expressive pose - something that captures what looks like an unsure emotion. i'd also add a few more things to the suit - some markings here. if you want something adventurous, make them look like they just got into a fight with a bear and somehow won but not without some PTSD.

dunno the character so i don't know how well it fits them. but hey, that's a lot of varied styles in one image. respect.

bold colours, brutal lines, fucked up subject. DO IT AGAIN.

three scales of details. brutal in some areas, thin and light in others. would make a somewhat haunting album cover for some droning ambient. try more brutality next time.

vile machine spitting out failed online camouflage patterns; take no notice unless you're a masochist or an explorer. all my 'works' are free to abuse because they're shit.

BEHIND YOU. LAUGH.

Joined on 7/8/17

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